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Astro Bot Reviews

admin December 10, 2025

Astro Bot is nothing short of a masterpiece, an ingenious platformer filled with vibrant worlds and ingenious design. It’s a game that oozes creativity, consistently delighting and surprising the player with new mechanics, gameplay twists, smart boss battles, and jaw-dropping set-piece moments. But past that, it’s also a grand celebration of PlayStation and video game history as a whole — the only game that’s been able to rival Super Smash Bros. in that regard. Astro Bot is easily the best game on the PS5 to date and a platformer that can proudly stand shoulder-to-shoulder with anything Mario has done. Astro Bot is a delightful 3D platformer that has captured the attention of critics with its creative level design, smooth controls, and nostalgic PlayStation references woven throughout. It delivers a fun, accessible experience that should appeal to new players and long-time fans.

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If nothing else, I hope that the creative joy that permeates Astro Bot’s every pixel inspires a new generation of game developers to make the kinds of games they want, without fear, limits, or compromise. But then Astro Bot blew all expectations out of the water when it came out earlier this year. Reviewers marveled at its creative platforming, its level of challenge, and its relentless nostalgia for 30 years of PlayStation hits. The only major issue most critics reported was that the game was too short – they didn’t want Astro Bot to end. Thus, naturally, RPG fans would’ve settled with any of these games clinching the GOTY.

Astro Bot is a platformer adventure game released on September 6, 2024, for the PS5, serving as a sequel to Team Asobi’s Astro’s Playroom from 2020 and the third game in the series. Players take on the role of the lovable Astro Bot, embarking on a space-faring adventure through diverse environments, including waves of sandy beaches, lush jungles, and fiery volcanoes. Along the way, Astro gains new powers and transformations to aid in the journey. Released in celebration of PlayStation’s 30th anniversary, the game pays homage to the brand’s legacy by allowing players to find and reunite with over 150 iconic PlayStation characters.

You tend to start writing lines in your head when compiling a review, and one that stuck with me early was to call Astro Bot ‘the best platformer since Super Mario Odyssey’. Then I played a little more and started to think ‘maybe it’s better’. All I know is Astro Bot is a contender for the all-time crown in a genre that has felt a little neglected (especially by Sony, who once nurtured it to greatness) in recent years. OK8386 COM ‘s so much more than a PlayStation history lesson, and in climbing above those expectations, becomes a piece of PlayStation history in its own right – with Astro Bot, the PS5 may finally have arrived. It’s not that the powers are cool, that it’s fun to blow into your controller, or that you get to meet Aloy. It’s that every inch of Astro Bot is designed to offer a fresh experience.

We need to give a shout-out to the DualSense support here, because as you might expect, it’s best in class. Team Asobi asserted dominance in this area with Playroom, but the range of effects delivered here through haptic feedback and the adaptive triggers outshines it. These conditions do drain the battery, but the implementation is too good to really worry about that. There are even gameplay mechanics that utilise the haptics in ways we haven’t seen before, like feeling particular walls for a rough texture to reveal a secret. It really shows what the DualSense can do like no other game before it. Many themes are unique to a single stage; Sky Garden’s flamingo paradise is never revisited, nor is Construction Derby’s building site.

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Once the PS5 ship has crashed, Astro Bot will explore the space around the crash site. This is the hub world that allows you to unlock more of the galaxy map. You’ll track down a satellite-centric bot and it will ping the next destination. These are structured in a certain order, so you’ll need to beat each level to unlock the boss battle, something that requires a set number of bots to have been unlocked. Thankfully, should you return to a previously completed level, you can pay a small amount of PlayStation coin currency to have an assist bot show you where the remaining bots and puzzle pieces are.

This became The Playroom, Team Asobi’s first game.The Playroom came preloaded with the PS4 when it launched back in 2013 and functioned as a showcase of what the PlayStation Camera and DualShock 4 controller could do. One of the mini games featured was AR Bots, a tech demo-like experience that made it seem as if 40 little robots were inside the DualShock 4. By swiping the touchpad you could throw them into the room and interact with them through the PlayStation Camera in AR, before sucking them back into the controller. It really feels like the developers thought of everything, and thanks to their efforts, Astro Bot is pure joy in video game form. I went into it with high expectations thanks to Astro Bot Rescue Mission and Astro’s Playroom, and it not only met my expectations, but completely exceeded them.

If 2020’s Astro’s Playroom was like a museum – albeit one with fun playable exhibits – Astro Bot is like a theme park, throwing a new thrill at you around every corner and after every double-jumped gap. It doesn’t always deliver the bonkers creativity that drives the likes of Super Mario Galaxy and Odyssey, but that’s hardly damning criticism when swings of that size are rarely taken outside of Nintendo’s walls. What developer Team Asobi has designed here, though, does successfully evoke the spirit of those great platformers by birthing novel stages full of visual flourish that never cross the line into becoming mere novelties. Customers appreciate the game’s creative levels, with one mentioning that the world is filled with secrets and another noting how it encourages players to think creatively. Customers find the game suitable for all ages, with kids particularly enjoying it, and one customer noting that the main levels are great for young players.

As of now, the direction Team Asobi has in mind for this franchise is not entirely clear. This game served as a celebration of the brand and was built around repairing a PlayStation 5. While the studio could just do that again, it would risk coming off as repetitive.

This focus also affected the platformer’s story, as the game has fewer than 13 minutes of cutscenes. Astro Bot’s best moments take inspiration from some of PlayStation’s biggest games while adding a unique twist. Astro Bot packs a ton of variety into its level design, both visually and mechanically.

This is the third full wave of Astro Bot downloadable content, which began with a similarly structured five speedrun levels after launch and, until this release today, most recently saw a special Christmas themed level released. “Each level comes with a brand new Special Bot to rescue and, once that’s done, can be replayed in Time Attack mode with online rankings.” Sony is releasing another stream of Astro Bot expansions, the first of which is available today, February 13, adding a total of five new levels and as many special bots. This is joined by a PlayStation 5 Pro patch, which allows the best resolution while running at 60 frames per second. Team Asobi has teased that tools will eventually be added to Astro Bot that should appeal to speedrunners.

While I’d never say any of its main worlds ever approach being truly “difficult” in the pursuit of that 100% completion goal, some enemies or obstacles did take a few tries. Thankfully, checkpoints are often generously and frequently located, meaning you’re only ever moments away from the spot of your previous demise. This proverb rings loud and true for Team ASOBI as they are flung into AAA spotlight. The PlayStation first party studio got its start in 2013 with The Playroom, an augmented reality tech demo coinciding with the release of the PS4. The Playroom was comprised of a collection of mini games intended to demonstrate the PlayStation camera and DualShock 4. Although at the time, the bot we would one day be gushing over, looked slightly different.

The sheen of the surfaces, slosh of the liquids, scale of the levels, and smoothness of the frame rate are stunning. The physics, as Astro sets piles of hundreds of shiny apples tumbling, or wades through a pool of gold nuggets, are just showing off. I feared it would be a bit of an advert for PlayStation dressed up as a video game – Sony’s own Pepsiman here for the memes and little else.

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